Part 30: Who's The Real Villain Here?
Act Two Chapter Twenty-Two - Your Application For Tenure Has Been Denied
AcademyWe're searching for five souls. Four souls to unlock the door in Nefris' tower, one fifth soul that belongs to Ammon Jerro.
The fragmented soul is being kept as a prize for solving the mephit equation upstairs. Bebtu in the infirmary has the surrogate soul. And the fiends Oronock and Thael-ka have possession of the marked soul - and Ammon Jerro's soul too, most likely.
So we'll start off by looking for the soul that we don't know how to find. Aren't I clever?!
* * *
![](1-lpmotb_ch030_001.jpg)
Close by the stairs to the Classrooms is a locked door that leads to this chamber. The door is unlocked using the key Nefris hid in her lab journal, so it must be important.
![](2-lpmotb_ch030_002.jpg)
![](3-lpmotb_ch030_003.jpg)
Touching the orb triggers the apparatus to emit a beam of light through the central dais. The beam dissipates when it hits the mirror - evidently not correctly aligned.
Yes, it's a mirror puzzle.
![](4-lpmotb_ch030_004.jpg)
Manipulation of the mirrors in the corridors...
![](5-lpmotb_ch030_005.jpg)
![](6-lpmotb_ch030_006.jpg)
...and some judicious destruction of bookshelves to uncover secret passageways...
![](7-lpmotb_ch030_007.jpg)
...lead us to this chamber at the far end of the Quarters.
![](8-lpmotb_ch030_008.jpg)
If we then stand a person on the dais...
![](9-lpmotb_ch030_009.jpg)
...we see a copy appear at the other end. The copy is distorted or altered in some way, though - Safiya here sees her mother, for example.
![](10-lpmotb_ch030_010.jpg)
Gann, Okku and Kaelyn see alternate versions of themselves: a brutish hagspawn, a living paragon bear, and an angel with darkened wings.
![](11-lpmotb_ch030_011.jpg)
Bringing the original person to meet the copy generates an incomplete soul.
Now, I originally assumed that this puzzle required a companion to solve, as you needed two people to use the device: one to be copied, one to activate the orb. Furthermore, I thought that you could never see the player character's copy, since only the player character could use the dialogue menu to activate the orb. Thankfully forums user SynthOrange informed me that a solo player character can detach the orb from the wall and activate it on the pad, duplicating him/herself without the need for a companion to act as Igor. Thank you forums user SynthOrange!
![](97-lpmotb_ch030_078.jpg)
And this is what Calliope's true self apparently looks like. Intriguing...
* * *
![](12-lpmotb_ch030_012.jpg)
![](13-lpmotb_ch030_013.jpg)
Master Poruset is a Red Wizard who transferred his soul into a clay golem so he could be a better researcher. He does a lot of the more physical research and crafting in the Academy.
![](14-avclay.jpg)
![](15-avsafy.jpg)
![](14-avclay.jpg)
![](15-avsafy.jpg)
![](16-lpmotb_ch030_014.jpg)
He's a bit intense (as you'd expect from a man who turned himself into clay) but he's a basically decent person, like Safiya and Djafi. And rather unlike how Nefris is turning out to be, what with her treatment of Bebtu and the mass-sale of souls to the Nine Hells. That's surprising - because then you gotta ask, where does Safiya get her kindness from?
![](14-avclay.jpg)
![](17-avcall.jpg)
![](14-avclay.jpg)
![](14-avclay.jpg)
![](14-avclay.jpg)
![](18-lpmotb_ch030_015.jpg)
This is a major theme of the Academy: the impossible reversal of a one-way process. We see it here, in Poruset's work, and in the mephit puzzle Nefris set for the students. What is it that Nefris is trying to achieve? What is she trying to undo?
![](19-avgann.jpg)
![](14-avclay.jpg)
![](14-avclay.jpg)
![](17-avcall.jpg)
![](20-lpmotb_ch030_016.jpg)
![](21-lpmotb_ch030_017.jpg)
![](14-avclay.jpg)
Okay, fine. No problem.
![](22-lpmotb_ch030_018.jpg)
On to the depository. We're looking for two things here: Bebtu's soul, and two conflicting souls to merge and trade with the pit fiends.
There are five souls in the depository, plus two lying around in the Instructors' Quarters. That's seven in total (plus an eighth which I'll show next playthrough). We can view the contents of each soul using a machine in the depository. Viewing the souls is reminiscent of the sensory stones in Planescape: Torment and is just as enjoyable. Like Torment, each soul-viewing comes in the form of a short narrative, though here it's less like a short story and more like an internal monologue. We also have no idea what each soul is about and have to infer the 'story' of each soul from the contents.
Try to guess which three we need! We need a soul that's poor and kind, a soul that's rich and horrible, and a soul that's absolutely dedicated to Nefris' research.
Soul Housing No. 184
quote:
He hasn't seen them yet. There's still time. I can still forge them - fix them up a bit.
He'll never let me stay. Tops in his class when he was here, that's what he'll say. What he always says.
He'll bring up mother, too. I know! I know she'd be disappointed to see her only daughter failing! Like she was with everything.
Like she was with her privileged life. Like she was with her icy husband. And all her lovers.
Follow my parents' examples, and I'll be dead inside by the time I'm twenty. Prominent, wealthy, walking dead. Everything I've always wanted.
Let's see what he has to say to that.
Soul Housing No. 223
quote:
Maybe it does nothing. Maybe I'll pull it and nothing will happen. Big deal for nothing. No need to get worked up.
But what if it does do something? Does it look evil? What does an evil lever look like?
You're hopeless. You wouldn't know an evil lever if it turned your arm into a serpent. You certainly didn't know the one that sprayed Draneb with poison gas.
You didn't know the one that burnt off Shekreth's face. Or the one that was rigged to poke that sleeping manticore that ate Prieva.
This is a different lever, though. Different is good. And none of them has actually done anything to the person pulling the lever yet. Must be for testing purposes.
If you don't pull it, and it's something good, and someone else gets it, you'll never forgive yourself. Neither would Shekreth, Draneb, and Prieva, if they were still here.
Their spirits are looking down at you. Wishing they could be here to pull the lever with you.
Friends, this is for you.
Soul Housing No. 91
quote:
So perfect. And quiet, too. Not fussy. Heh, must've got that from me. Better be careful not to say that out loud with her mom close like this.
So quiet. No idea yet... what we do here. Not for a while. It only gets worse. Sorry. This is my doing. I brought you into this.
Stop this. Find a way. Before it starts. Before she can work. Before...
She's quiet. He doesn't know she came out alive. Maybe she didn't. Would he check? It'd be below him to check.
How long could we hide her?
[The light above the receptacle flashes brightly, its images transitioning at an incredible pace. At last, they slow, and the voice from before is audible again.]
Did he hear? Don't move. Stay still. Just wait. Wait.
A sound and it'll be the end. The straps. The wall. The lash. No. The noose. He'll have it in for me this time.
He hears, and she'll pay. That what you want? Give him time to sleep again. You have all night to get it.
So thin without her mom. If I don't get it now, I'll have failed her. Stay patient. Quiet.
Soul Housing (Unmarked)
quote:
This is bad. She said she'd meet me right after class. It's been too long. I've been here too long. This is bad.
What could she have to tell me? "I'm sorry?" Not her. Not in a thousand years. I should go. I've been here too long.
What good would an apology even be? He loves her now. Nothing will fix that. Why did I even come here?
You're so naive. So naive for hoping. Hoping for what? Pathetic. And now you're alone in this creepy secret room and you still haven't left.
She's not coming. Why would she-
The door. Get to the door before...
Locked. Of course she would do it. No one else knows I'm here.
Soul Housing No. 346
quote:
Such an opportunity! Such advancement. To be in her company. To know what she knows!
What work she does. The forefront. Absolute forefront. Foundations of the universe, comprehended. Iron law made pliable in her hands. Such hands.
I can never disappoint. If I commit to this, to her, it must be all of me. All of me for she who understands, for she whose soul is wanting as my own.
[The light above the receptacle flashes brightly, its images transitioning at an incredible pace. At last, they slow, and the voice from before is audible again.]
This is insanity. Only a fool would consider it. Is that what I am? Would she even notice? Fool.
It's never been done. Never been done. Has she ever attempted anything similar? Or did she ask me without testing? Would she do that? She would. If she needed to, she would.
She'd do it for him. Who is he? Did he go through this? Or worse? Nothing is worse. She'd have to see that. Have to notice.
I'll die. I'll die for this. It will fail and I'll die in agony like the rest of those poor wretches in that nightmare room. I'll die and this will all be over. Good.
Good.
Soul Housing No. 127
quote:
He has to know, has to know by now. I practically told him. Could've tattooed it on my forehead. Maybe I will, when it's done.
I'm on the rise, he's on his way out. The zulkirs have said as much. Just about dared me to do it, prove I have the will to govern. I'll show that and more.
I'll give them a demonstration of the kind of rule I mean to have in his place. He will be my first example. My old mentor. My fading father.
I'll fly a new banner over my tharch, crafted with his skin, stitched with his sinew.
[The light above the receptacle flashes brightly, its images transitioning at an incredible pace. At last, they slow, and the voice from before is audible again.]
It's no good... too wide. I can't close this, can't hold it together. Stand and I lose my blood all at once.
All that time spent looking for wards, elaborate magical traps. He knew I'd miss it. He knew!
Could I crawl to a healer? Crawl before I bleed dry? No! He'll not have the satisfaction.
I'll go out on my terms, on my blade. The end to a brilliant political career. Perhaps he'll slip on the blood and break his blasted neck.
Soul Housing (Unmarked)
quote:
"A gift from your doting admirer." The first of many, I'm sure. How else could he keep a woman's interest? Not with his looks, that much is certain.
His looks. His stares. Like I'm not even human. Like I'm a slave. Or a cut of meat. What is his sick fascination with the girls he teaches?
He's probably never been with a woman. Why else the stares? Why else the awkwardness and the strange gifts? Keys. Who gives a woman keys?
Still. It is a gift. There will be more, especially if I play him right. There will be other advantages, too. If I don't lead him my way, someone else will.
And there's this key. Why can't I use it? Does it lead to something that I can use against you? Something valuable?
Or will you write me some drool-spattered love note about how it is the key to your heart?
Either way, it's in my best interests to know what it opens.
The answer is the third, fifth and sixth souls - the souls of a slave and new father; our friend Bebtu; and a treacherous Thayan autarch.
![](23-lpmotb_ch030_019.jpg)
Try to leave the depository with all the souls you need and the librarian-golem yells at you.
We've got over 2 million gold pieces rattling around in our purse. How bad could the library fee be?
![](24-lpmotb_ch030_020.jpg)
![](25-lpmotb_ch030_021.jpg)
![](26-lpmotb_ch030_022.jpg)
![](27-lpmotb_ch030_023.jpg)
![](28-lpmotb_ch030_024.jpg)
![](29-lpmotb_ch030_025.jpg)
![](30-lpmotb_ch030_026.jpg)
![](31-lpmotb_ch030_027.jpg)
![](32-lpmotb_ch030_028.jpg)
![](33-lpmotb_ch030_029.jpg)
* * *
![](34-lpmotb_ch030_030.jpg)
We take Bebtu's soul out first.
![](35-avbbtu.jpg)
![](35-avbbtu.jpg)
![](36-lpmotb_ch030_031.jpg)
![](35-avbbtu.jpg)
![](35-avbbtu.jpg)
![](37-lpmotb_ch030_032.jpg)
Yes, let's not have a repeat of that particular incident.
* * *
![](38-lpmotb_ch030_033.jpg)
We stop by the mephit pens to quickly solve Nefris' impossible equation. She wants the students of her Academy to reverse entropy, the inevitable process of decay, through a practical experiment.
No biggie. This is the sort of thing you do for leisure time as an Epic adventurer.
![](39-lpmotb_ch030_034.jpg)
Twelve mephits, two types, six in each pen. We need all fire in one and all ice in the other. The only means of transference is a teleporter that grabs the two mephits closest to the central door and swaps them.
This is literally Maxwell's demon at work. Maxwell's demon is a thought experiment designed to suggest that entropy in a closed system is not inevitable, merely only probable.
Maxwell's demon basically has the same job as us - separate these molecules/mephits into two separate groups using only a door. Unlike us, though, the demon is sorting by speed, not colour - trapping slow molecules in one area and faster ones in another. This violates the second law of thermodynamics, namely that a closed system will eventually achieve energy equilibrium - the process of entropy.
This concept seems to be at the heart of Nefris' research at the Academy. Unfortunately for her (and James Clerk Maxwell, the demon's creator), the experiment is no longer a closed system with the demon involved. Or rather, if you include the demon in your analysis, then entropy is still present - because the demon is expending energy to restore order in the system. Someone has to do work, expend energy, make sacrifices to rejoin the fragmented soul.
Heavy stuff for a throwaway puzzle, right?
The mephits appear to move chaotically but they actually follow a pre-set path around the pen. The waypoint path is erratic, however, and takes mephits across the pen several times before ending. The timing of each mephit can also be interrupted - by teleporting them, or by clicking on them.
In theory you could simply time the teleporter activation to exchange mephits one by one until order is achieved.
![](40-lpmotb_ch030_035.jpg)
![](41-lpmotb_ch030_036.jpg)
It's simpler by far though to just bash the apparatus and turn the teleporter into a death-machine.
![](42-lpmotb_ch030_037.jpg)
You can then pick up the mephit corpses and place them in the appropriate pens. This counts as solving the puzzle!
![](43-lpmotb_ch030_038.jpg)
On the other hand, being patient nets you double the experience points (and the satisfaction of doing it properly).
![](44-lpmotb_ch030_039.jpg)
![](45-avslkt.jpg)
![](45-avslkt.jpg)
Three down, two to go.
* * *
![](46-lpmotb_ch030_040.jpg)
We grab a work order from Master Poruset that allows us to take two souls out of the depository at a time. With Bebtu's promissory slip, this lets us take out the two souls we need to make the conflicted soul the devils want.
Yeah.
We should probably feel a bit guilty - mutilating two souls, then giving them over to fiends to do with as they please. But it was not our cruelty that removed these souls from their bodies - and their sacrifice is necessary to achieve a larger, greater, more loving goal. And Obsidian aren't giving us a choice in the matter either.
Anyway, Poruset does the deed. If you bring him the wrong two souls, he'll still fuse them, but he won't compliment you on your choice - and it'll be rejected by Oronock and Thael-ka. You also won't get promissory notes to redeem the checked-out souls.
![](47-lpmotb_ch030_041.jpg)
Back to the pit fiends. These guys remind me why devils are the best Outsiders.
![](48-avdvl1.jpg)
![](48-avdvl1.jpg)
![](49-avdvl2.jpg)
![](48-avdvl1.jpg)
![](50-lpmotb_ch030_042.jpg)
![:cool:](../Smilies/cool.gif)
![](49-avdvl2.jpg)
![](51-lpmotb_ch030_043.jpg)
Ha ha ha, that's the four souls we needed! Time to blow this oh god I forgot about Ammon.
![](52-lpmotb_ch030_044.jpg)
![](48-avdvl1.jpg)
![](17-avcall.jpg)
![](49-avdvl2.jpg)
![](48-avdvl1.jpg)
![](17-avcall.jpg)
![](53-lpmotb_ch030_045.jpg)
We're gonna get screwed on this one.
![](49-avdvl2.jpg)
![](17-avcall.jpg)
![](49-avdvl2.jpg)
![](54-lpmotb_ch030_046.jpg)
![](48-avdvl1.jpg)
![](48-avdvl1.jpg)
![](55-lpmotb_ch030_047.jpg)
I knew I should have done this quest before getting the marked soul!
![](49-avdvl2.jpg)
![](19-avgann.jpg)
![](49-avdvl2.jpg)
![](19-avgann.jpg)
![](56-lpmotb_ch030_048.jpg)
![](48-avdvl1.jpg)
![](57-lpmotb_ch030_049.jpg)
Five minutes later, after we've rustled up two souls for Thael-ka...
![](58-lpmotb_ch030_050.jpg)
![](48-avdvl1.jpg)
Cool, so we've given over two souls to eternal damnation in order to rescue the soul of a murderer who is also doomed to eternal damnation.
...I'm sorry, was I supposed to be concerned by that?
* * *
![](59-lpmotb_ch030_051.jpg)
Time to bring back the one companion who... uh... well, he had an interesting art design anyway.
And no, you can't view his soul in the depository's viewer. A shame.
![](60-avnarr.jpg)
![](61-lpmotb_ch030_052.jpg)
As previously mentioned, the VA for Mask was handled by a different company than the people who did NWN2, so all of Ammon's dialogue is unvoiced.
![](62-avamnj.jpg)
![](62-avamnj.jpg)
![](17-avcall.jpg)
![](62-avamnj.jpg)
![](63-lpmotb_ch030_053.jpg)
Three paths to follow. First is what happened to Ammon - and us - after the battle with the King of Shadows.
![](62-avamnj.jpg)
![](62-avamnj.jpg)
![](62-avamnj.jpg)
![](17-avcall.jpg)
![](62-avamnj.jpg)
![](64-lpmotb_ch030_054.jpg)
Aw.
![](62-avamnj.jpg)
![](62-avamnj.jpg)
![](62-avamnj.jpg)
![](65-lpmotb_ch030_055.jpg)
Huh. So why didn't Nefris just kill him?
![](62-avamnj.jpg)
![](66-lpmotb_ch030_056.jpg)
Okay, so here's something cool.
There's no direct link between NWN2 and Mask of the Betrayer - in game-logic terms, they count as two entirely separate campaigns, even though you're supposed to play through one and then the other. Instead of kludging together some messy workaround or deciding on a canon ending, Obsidian exploits this gap by allowing the player to decide what "officially" happened to his companions - somewhat like the beginning of KOTOR2.
This sort of thing gets me really excited because it makes the collaborative nature of storytelling in games more obvious. I'd really like to see a game where it's not just the developers presenting a story to the player, or the player constructing a story on top of an unthinking game, but a game where developer and player react to one another to construct a truly-shared narrative together.
I suppose this would also be a good time to mention the Patron of the Arts quest, the one major piece of cut content in Mask. Here's the summary that's currently floating around on the Internet:
quote:
With Lienna dead, the actors at The Veil need a new patron. After the player completes An Ally at the Veil, he will be approached (on his way out of the theater) by Amber Rose, who will ask the player's help. The company's playwright, the air genasi Vesper Jinn, is upset over the death of Lienna and has been unable to come up with any ideas for the company's next production. Amber asks the player to see if he can inspire the unfortunate writer. If the player speaks to the writer, he can inspire him with the tale of his own adventure in NWN2. The writer likes it, and he asks the player to give him a day to work out the script.
The player returns the next day and gets a chance to muck with the script a bit (Vesper: "There's some really brilliant bits, but the ending's not quite right. They all get smashed by a collapsing temple? I mean, really?") This will also provide an opportunity for the player to say how things "really" happened for him in NWN2. Also, the player may get to decide who will play the starring role (i.e., the player).
Once the writer has finished discussing the script, Lothario comes running up with a new problem: Azim Qo'toth, the brilliant actor they'd planned to use as the King of Shadows has decided not to take the part. The player must now resolve this situation as best he can (the actor's lover has jilted him, thanks to a threat made by Vladek, the owner of The Sloop, who is attempting to sabotage the production). Once the actor's services have been secured, the player is asked to return in another day, after the company has had a chance to rehearse.
On the third day, Azim is working out well enough (the player gets to see him practicing his King of Shadows lines onstage), but Lothario comes running over again. There's another problem. The actors at The Sloop seem to be rehearsing a play that is strikingly similar to the player's script. Again, the player must resolve the situation with Vladek and his acting company (represented by Clive the Dandy).
Finally, on the fourth day, the player may return and watch a brief cutscene of his play being performed for an audience.
The player may speak to Magda after the show ends, completing the quest.
It's the same principle as this dialogue: Obsidian gives us all the options, then we pick which ones were 'correct' for our playthrough. For Calliope, we lost Elanee in the Merdelain and were betrayed by Bishop, Neeshka, Qara and Construct, so we end up with:
(as told by Ammon Jerro)
![](67-avsand.jpg)
![](68-avgrob.jpg)
![](69-avkhel.jpg)
![](70-avcsvr.jpg)
![](71-avzjhv.jpg)
And the options we missed:
![](72-avqara.jpg)
![](73-avelne.jpg)
![](74-avcnst.jpg)
![](75-avnesh.jpg)
And additionally:
quote:
: I was upset that we got separated and I couldn't find out what had happened to everyone.
: An understandable reaction to such an abrupt and disheartening conclusion, I suppose... but the circumstances were well beyond our control, and it was far too late to change that course of events.
: There is little point in dwelling on it now, regardless. What more do you remember?
: I remember being displeased that the fortress's architecture wasn't more structurally sound.
: Yes. That powerful and evil beings insist on causing destruction even as they die is an unfortunate habit. I hope it is the last time I witness such an event.
How prescient of you, Ammon!
But let us move on.
![](76-lpmotb_ch030_057.jpg)
![](62-avamnj.jpg)
![](62-avamnj.jpg)
![](17-avcall.jpg)
![](62-avamnj.jpg)
![](77-lpmotb_ch030_058.jpg)
And Ammon joins as a temporary companion - like the Imaskari golem in Okku's barrow, or Dalenka in the Ashenwood. We can't control him directly but he's only really here for the look of it. Besides, he's Level 20, and we're Level 28 or so; he can't really affect anything either way.
We condemned two souls for this guy? What a fantastic trade.
But Ammon may have a purpose yet.
* * *
![](78-lpmotb_ch030_059.jpg)
Finally, Nefris' door.
![](60-avnarr.jpg)
![](79-lpmotb_ch030_060.jpg)
You're telling me.
![](80-lpmotb_ch030_061.jpg)
![](15-avsafy.jpg)
![](81-avdjfi.jpg)
![](82-lpmotb_ch030_062.jpg)
This must be Araman.
What am I saying? We've already met Araman. Twice.
![](17-avcall.jpg)
![](83-avara1.jpg)
![](83-avara1.jpg)
![](17-avcall.jpg)
![](83-avara1.jpg)
![](84-lpmotb_ch030_063.jpg)
![](85-lpmotb_ch030_064.jpg)
![](83-avara1.jpg)
![](17-avcall.jpg)
![](83-avara1.jpg)
![](86-lpmotb_ch030_065.jpg)
![](87-lpmotb_ch030_066.jpg)
The fuck?
![](88-lpmotb_ch030_067.jpg)
![](15-avsafy.jpg)
![](17-avcall.jpg)
![](81-avdjfi.jpg)
![](89-lpmotb_ch030_068.jpg)
![](15-avsafy.jpg)
![](81-avdjfi.jpg)
![](90-lpmotb_ch030_069.jpg)
I thought that was unwarranted.
![](91-lpmotb_ch030_070.jpg)
Normal Red Wizards are just annoying to fight, but these are the senior Red Wizards of the Academy and there's five of them. Calliope's knives and Okku's claws are useless against all those Abjuration spells.
Good thing we got four spellcasters hiding in the back.
![](92-lpmotb_ch030_071.jpg)
We spared Djafi, so now I suppose it's just him and Poruset running the Academy. Good for them.
![](93-lpmotb_ch030_072.jpg)
Beyond the locked door is a portal. And beyond the portal?
![](94-lpmotb_ch030_073.jpg)
![](95-lpmotb_ch030_074.jpg)
![](96-lpmotb_ch030_075.jpg)
Whoah.